- These Cash-Out Terms are inseparably linked to our Terms & Conditions, of which they form a part, and acceptance of these Cash-Out Terms is a prerequisite to account registration. Any capitalized terms used herein which are not defined shall take their meaning from the Terms & Conditions.
- Cash-Out are available for only pre-match and applicable for only Parlay Bet.
- We provide no guarantee that the Cash-Out facility will be available for a specific market or Customer. We reserve the right, at its sole discretion, to disable the Cash-Out Facility at any time.
- Cash-Out offers are available only within a specific time frame – any changes in the price or market during this time may result in a new Cash-Out offer or in the suspension/removal of the Cash-Out facility.
- Cashed-Out bets will be considered and shown as settled – the outcome of the final market is not correlated with the bet settlement.
- We cannot guarantee that the Cash Out feature will be available on your bet selection. Cash Out will not be available when a market is suspended.
- We reserve the sole right to reverse the settlement/grading of a Cash Out if the bet or a market is settled in error.
- A time delay in accepting a Cash Out request is in place. If a price changes or a market suspends then the Cash Out request may not be successful. If the Cash Out request is successful, this will be displayed, and the bet will be settled immediately. The actual final result of the related market will have no impact on the Cash Out amount. The Cash Out amount offered at any time is the total amount that will be returned to your account if successful.
- We will not be responsible if the Cash Out feature is not available for technical reasons and all bets will stand as originally placed during any such period.
- The Cash Out amount offered at any time is the total amount that will be returned to your account if the Cash Out request is successful.
- All ungraded legs/event left on a successful Cashout request will be cancelled automatically and ticket closed out.
- Ticket placed with free bet value will not be allowed to have Cashout.
- Commission/Discount/Penalty fee will be charged on all Parlay bets Cashed out.
Various Leagues Offered Include: NFL (Pros), NCAA (College), CFL (Canadian), ARENA
- Wager on a football game by using spreads, moneylines, game totals, and team totals.
- Wagering on various quarters and halves. Quarters include 1st Qtr, 2nd Qtr, 3rd Qtr, and 4th Qtr. Halves include 1st Half and 2nd Half.
- Wagering on Futures: Ex. Odds to win the Superbowl, Odds to win Divisions, Odds to win Conferences, Total Season Wins.
- Proposition Wagering: Ex. Monday Night, Thursday Night, Sunday Night, Playoffs, Superbowl
Football Rules
- On NFL for REGULAR SEASON WINS bets to have action, the TEAM MUST PLAY 17 REGULAR SEASON GAMES.
- All conference, division and championship wagers are considered action. In the case of a shortened season or any other unforeseen event, the winner of these said wagers is determined by the NFL. Whoever the NFL deems the winner is the winner for wagering purposes. If no winner is determined by NFL then all wagers are considered NO ACTION AND ALL MONIES ARE REFUNDED
- For wagering purposes, a football game (pro or college) becomes official after fifty-five (55) minutes of play.
- Games lasting under 55 minutes constitute “No Action” or “Push/Cancel” and all money is refunded. Bets on 1st, 2nd halves and quarters will be considered action only upon completion of the period in question.
- Wagering on the game period spread, moneyline, or total (over/under) include any overtime scoring.
- Half-time (2nd Half) wagering includes any overtime scores. Fourth Quarter wagering does NOT include overtime scores.
- When wagering action points on totals in college football, overtime is NOT included.
- NFL rules and regulations will apply to CFL unless otherwise stated.
- Las Vegas Rules apply for any rules not mentioned here.
NFL Player Props
- Unless otherwise stated in the banner, all players involved in each prop must play for action.
NCAAF REGULAR SEASON WINS
- Team must play all originally scheduled regular season games unless any cancelled games do not affect the final result. bowl and championship games do not count towards totals.
Various Leagues Offered Include: NFL (Pros), NCAA (College), CFL (Canadian), ARENA
- Wager on a football game by using spreads, moneylines, game totals, and team totals.
- Wagering on various quarters and halves. Quarters include 1st Qtr, 2nd Qtr, 3rd Qtr, and 4th Qtr. Halves include 1st Half and 2nd Half.
- Wagering on Futures: Ex. Odds to win the Superbowl, Odds to win Divisions, Odds to win Conferences, Total Season Wins.
- Proposition Wagering: Ex. Monday Night, Thursday Night, Sunday Night, Playoffs, Superbowl
Football Rules
- On NFL for REGULAR SEASON WINS bets to have action, the TEAM MUST PLAY 17 REGULAR SEASON GAMES.
- All conference, division and championship wagers are considered action. In the case of a shortened season or any other unforeseen event, the winner of these said wagers is determined by the NFL. Whoever the NFL deems the winner is the winner for wagering purposes. If no winner is determined by NFL then all wagers are considered NO ACTION AND ALL MONIES ARE REFUNDED
- For wagering purposes, a football game (pro or college) becomes official after fifty-five (55) minutes of play.
- Games lasting under 55 minutes constitute “No Action” or “Push/Cancel” and all money is refunded. Bets on 1st, 2nd halves and quarters will be considered action only upon completion of the period in question.
- Wagering on the game period spread, moneyline, or total (over/under) include any overtime scoring.
- Half-time (2nd Half) wagering includes any overtime scores. Fourth Quarter wagering does NOT include overtime scores.
- When wagering action points on totals in college football, overtime is NOT included.
- NFL rules and regulations will apply to CFL unless otherwise stated.
- Las Vegas Rules apply for any rules not mentioned here.
NFL Player Props
- Unless otherwise stated in the banner, all players involved in each prop must play for action.
NCAAF REGULAR SEASON WINS
- Team must play all originally scheduled regular season games unless any cancelled games do not affect the final result. bowl and championship games do not count towards totals.
NHL Hockey
- Wager on a hockey game by using moneylines, Canadian pucklines, Eastern pucklines, game totals, and team totals.
- Wagering on various periods. Periods include 1st Period, 2nd Period, and 3rd Period.
- Wagering on Futures & Propositions: i.e. Odds to win the Stanley Cup
NHL Hockey Rules
- For NHL Regular Season Points the selected team must play at least 80 games for wagers to have action.
- For wagering purposes, a hockey game (pro or college) becomes official after fifty-five (55) minutes of play.
- Games ending before official time constitute “No Action” or “Push/Cancel” and all money is refunded.
- Games must take place on the site and date scheduled. (unless otherwise specified)
- Overtime scores are included on all game period wagers. Third Period wagering does NOT include overtime scores.
- Wagering on the game period includes overtime and penalty shootout. In the case of penalty shootout ONLY 1 POINT will be awarded to the winner.
- Las Vegas Rules apply for any rules not mentioned here.
AHL and OHL
- ALL NHL, NCAAH and other North American Leagues, IIHF, Hockey World Cup and Olympics include Overtime and Shootouts unless otherwise stated.
International/European Ice Hockey
- Bets on European Hockey Leagues (Russia, Sweden, Finland, Germany, Austria, Swiss and Czech) will be settled based on the score at the end of Regulation Time unless Otherwise stated.
- Wagering can be via handicap or 3-way moneyline with a tie option.
Handicap Betting
- The result at the end of regulation time (60 minutes) determines the result of the wager. Overtime and penalty shootouts do not count towards a team’s score for wagering purposes. If a game is tied at the end of regulation, wagers placed at +1/2 are winners.
- A game becomes official after it is completed according to league rules, including overtime and penalties.
- Games must take place on the site and date scheduled. (Unless otherwise specified)
3-Way (Tie Option)
- The result at the end of regulation time (60 minutes) determines the result of the wager. Overtime and penalty shootouts do not count towards a team’s score for wagering purposes. If a game is tied at the end of regulation, wagers placed on the tie option will win; wagers placed on either team will lose.
- A game becomes official after it is completed according to league rules, including overtime and penalties.
- Games must take place on the site and date scheduled. (unless otherwise specified)
Hockey Propositions
- All teams listed in the proposition must start or the wager will be deemed no action.
- Player to Score the Most Points: If two or more players listed have the same amount of points, then the wager is NO ACTION.
- Unless otherwise stated in the banner, all players involved in each prop must play for action.
- Unless otherwise specified, overtime counts towards player propositions settlement. Shootouts do not count.
Various Leagues Offered: AL, NL
- Wager on a baseball game by using runlines, moneylines, game totals, and team totals.
- Wagering on Futures: ie: Odds to win the World Series, Odds to win the Pennants, Odds to win the Divisions, Total Regular Season Wins
Baseball Rules
- When wagering on baseball moneylines, the following options apply to pitchers:Pitcher Options:1. Listed Pitchers – both pitchers must start in order to have action.2. Selected Action – the pitcher of the team you have wagered on must start in order to have action.3. Opposing Action – the pitcher of the opposite team you have wagered on must start in order to have action.4. Action – there is action regardless of the starting pitcher.Starting Pitcher = Pitcher who starts game and throws the first pitch for the team. *Choosing an action bet (options 2, 3, or 4) might lead to an adjusted price if the starting pitcher does not start the game since the original price was based on the listed (advertised) pitcher starting the game.If selecting Action and a pitching change occurs, the stake amount used in the original bet shall be the foundation for the bet in the adjusted price (ie Mets -110 Risking 550 to win 500 and a pitching change occurs making the new mets price -180. In this case the player will still be risking his original $550 but at -180 odds, giving the player a new adjusted bet of Mets -180 risking $550 to win $305. Likewise, should this original bet had a pitching change and the Mets gone to +120, then the newly adjusted bet would read, Mets +120 risking $550 to win $660).This is the only way to insure that a player DOES NOT LOSE MORE THAN ORIGINALLY INTENDED and is the standard way of processing pitching changes in all sportsbooks.
- When wagering on runlines, game totals, or team totals, both listed (advertised) pitchers must start, otherwise there is “No Action” or “Push/Cancel” on straight wagers, and parlays drop to the next lower level
- A baseball game becomes official for moneyline wagering purposes after 4 1/2 innings if home team is winning, or 5 innings if visiting team is winning.
- If a game is cancelled or suspended, the winner is determined by the score after the last full inning (unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called).
- Money will be refunded if the home team ties the game, and the game is then suspended.
- Events do not carry over to the following day (unless otherwise specified).
- For runlines and game totals (over/under), a baseball game becomes official after 8 1/2 innings if home team is winning, or 9 innings if visiting team is winning.
- When betting on “mega runs,” all games that are covered must be declared official for action. Action continues on mega run bets regardless of starting pitchers.
- Las Vegas Rules apply for any rules not mentioned here
- Interleague games do NOT count towards the total runs scored on National League nor American League, however they DO count for the Grand Salami.
MLB Series
Bets on series are based on the FIRST 3 GAMES PLAYED of each series. Neither team can play another opponent between scheduled games. At least two games must be played for sides to have action. If neither team has the lead after the first two games (1-1), then wagers will be deemed no action for sides. All three games must be played for totals to have action. All wagers are based on action. (no listed pitchers)
For Series Money Lines all 3 games must go 4½ innings if home team is winning (5 if visitor is winning) . For Series Totals all 3 games must go 8½ innings if home team is winning (9 if visitor is winning)
MLB Player Props
Game must go 8.5 inn or more in order to have action , unless prop is already complete.
i.e. 1st inning pitches, 1st called pitch or total pitches in gm , etc if the pitcher is done or past the 1st inn those bets stand
MLB PLAYER PROPS UNLESS OTHERWISE NOTED IN THE BANNER: All player(s) involved in each prop + listed Starting Pitchers must start for action
FOR REGULAR SEASON PLAYER PROPS AND PLAYER MATCHUPS: PLAYERS MUST START SEASON ON 25 MAN ROSTER. IF ANY START ON THE DL = NO ACTION
REGULAR SEASON ONLY – IF A PLAYER IS TRADED, BET IS GRADED WITH HIS COMBINED STATS.
FOR REGULAR SEASON SERIES MATCHUP PROPS: TEAMS MUST PLAY A MINIMUM OF 15 GAMES VS EACH OTHER FOR ACTION.
FOR REGULAR SEASON WINS: TEAMS MUST PLAY 160 REGULAR SEASON GAMES FOR ACTION. REGULAR SEASON PLAYOFF GAMES DO NOT COUNT.
TOTAL BASES PROPOSITIONS: listed players must start. A batter is only credited for total bases if he hits a single (1 base), a double (2 bases), a triple (3 bases) or a home run (4 bases).
A walk, hit by pitch, error, balk, fielder’s choice, or passed ball do not count for this proposition.
MLB 2ND HALVES
Bets are based on the score from the top of the 6t inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8.5 inning if the home team is ahead). Wagers include extra innings.
All wagers are action, regardless of pitcher.
MLB Number of innings TIED in a Game
- Wager is for number of individual innings that have the exact same number of runs scored regardless of game score. Individual innings with a score of 0 runs away to 0 runs home COUNT as a tied inning for this prop.
MLB TEAM TO SCORE FIRST
First team to score in the game, If there is a result and the game is cancelled or postponed all wagers stand regardless of how many innings played. All wagers are based on listed pitchers.
PITCHER PROPS
- Pitcher must start and pitch at least 4 full innings for action, unless the outcome of the wager has already been decided.
NCAA Baseball
- Postponed or canceled games before scheduled start time will be consider no action.
- For Total runs the game must go 9 innings (8.5 if the home team is ahead) to have action.
- For Run Line and Alternate Run Line wagers are the same as baseball totals rules.
- All bets are action regardless of who pitches for each team.
- If a game is called, suspended, or declared a tie in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called.
10-Run Rule
- Game shall be stopped after seven innings if one team is ahead by at least 10 runs in accordance with NCAA playing rules, game will be considered a COMPLETE game for grading purposes, all wagers on Money Lines, Totals, and Run Lines will have action. If the games is scheduled for seven innings, the run rule is applied in the fifth.
INTERNATIONAL BASEBALL:
Mercy rules (WHEN APPLICABLE)
Games are called if one team is ahead by:
- 10 or more runs when the opposing team has batted in at least seven innings
- 15 or more runs when the opposing team has batted in at least five innings
If MERCY RULE is applied, game will be considered a COMPLETE game for grading purposes.
Mercy rules do not apply during the championship round.
Fixed Odds Wagering
- Wagering on Future Events i.e. Breeders Cup, Kentucky Derby, Preakness, etc.
- Horse Race Outrights, no refunds will be issued in any of the wagers regardless if there are non-starters(Al Bets Action)
- If the horse that is wagered upon does not qualify to enter the race, the wager is a loss.
Thoroughbred Wagering
- Wagers can be placed on all thoroughbred tracks as well as on selected harness racks.
- Wagering is possible by Win, Place, Show, Exactas, Quinellas, Trifectas, Parlays and Daily Doubles.
Horse Rules
- A time stamp will be placed on all wagers.
- All horse wagers must be placed prior to the tracks post time. All bets confirmed after this cutoff will be canceled.
- Wagers will be graded by horse name and not the program or post position number.
- When betting horses with an entry, and you want action on all horses in the entry, you must choose the entry, i.e. 1X (Entry), and not an individual horse. For example, in a race with 1, 1A, and 1X, you must place a bet on 1X to guarantee action on both 1 and 1A. By placing a bet on 1X, you still have action even if one of the horses in the entry is a scratch.
- You also have the option of placing a bet on an individual horse (i.e. 1 or 1A) in an entry which means you only want action on the entry bet if the individual horse selected does not scratch. If the individual horse selected runs, your wager will be treated the same as a bet on 1X (Entry).
- Exotic wagers will only be paid in cases where the particular track offers this type of bet. If an exotic wager is placed on a race that does not offer it, the wager will be refunded.
- Please contact your agent for payout odds.
Horse Matchups
- All horses listed in the matchup must start in order for there to be action. However, in cases where the matchups are against “The Field,” (meaning all other horses in the race) and a horse scratches that is part of “The Field,” the bet will still stand.
- The winner of a horse matchup is the horse with the best finish placement.
- When a Race is moved from Turf to Dirt surface, all wagers will be voided. Race must go on the scheduled surface.
- In Horse Match-Ups any Horse that is subsequently Disqualified is demoted to that position.
- Any Match-Up that involves a Horse running for purse money ONLY, will be graded as No Action. Effective as of Aug/23/2021.
- Any Match-Ups associated with races contested without parimutuel results will be graded as No Action. Effective as of Aug/24/2021.
Horse racing betting guide
Specifying Horses and Races:
- Horses are identified by saddlecloth number, not by name.
- Clients are responsible for their selections of both horse and race numbers.
Scratches:
- All Exacta, Trifecta, Superfecta, Quinella, Win, Place and Show bets that include the scratched horse will be refunded. Only the portion of combos that include said horse will be refunded.
- Scratches involving multiple race wagers (pick 3s, 4s and 6s) are subject to the host tracks official rules. A horse scratching does not refund these ticket parts automatically. Winning tickets for multiple race wagers are refunded to your account based on the official result decreed by the host track where the race took place. It is customary for said runners to be included with the winning horse if, and only if, the race is won by the post time favorite. In the event that a horse is scratched in a multiple race wager, and it is not in the first leg, the track will give you the post time favorite or the consolation. The decision is left to the host track.
- If a horse is a late scratch and the host track pays out consolations, we will also pay the same consolations. If the host track deems a scratch as a full refund, we will also refund any parts of multiple horse combinations accordingly.
Daily Double Wagers
- If the runner selected in the first leg of the Daily Double is a scratch, tickets will be refunded automatically.
- Daily Double tickets are paid out based on the official result decreed by the host track where the race took place. For example, if a horse is scratched during the second leg of a daily double event and the host track pays a consolation, we will also pay the consolation. If the host track does not pay consolations for whatever reason, we will not pay consolations either.
- Please contact Customer Service for a refund in the event that an entry is not calculated correctly.
Horsebook wager types
No matter how you like to bet, we offer your preferred wagering method! If you are not clear on how any one of these wager types work, please give us a call or send us an email.
We will be happy to help you.
Win/Place/Show | Daily Double |
Quinella* | Exacta | Trifecta |
Pick Three | Pick Four | Pick Five | Pick Six
General rules
- Tournament placings will be determined by the official rules of the respective governing body. This includes a play-off, additional round, FedExCup Starting Strokes, or any other process which is used to determine the placings.
- Dead heat rule: In case of a tie, the original winning amount will be divided by the number of winning selections.
- If a tournament does not go the scheduled number of holes (usually 72), and governing body officials agree to shorten it, wagers are still valid.
- “The Field” includes all players not listed and is usually represented as “The Field” (any other golfers).
- “All Bets Action” means that, whenever stated on the banner, all wagers stand regardless of whether the players tee off or not.
Odds to win
- Player must tee off for action.
- If the player doesn’t tee off, all wagers on that player will be canceled and all monies will be refunded, unless the tournament otherwise states “All Bets Action”.
Tournament Matchups
- The winner of the match-ups will be decided by which golfer ends up with the lowest score having played equal rounds.
- Both golfers must tee off in the tournament or the wager will be “No Action” or “Push/Cancel” and all money will be refunded.
- If one of the golfers misses the cut, withdraws, or is disqualified during the tournament, the opposing golfer wins the match-up.
- If both players miss the cut, the lowest score after the cut has been made will determine the winner.
- If both players have the same score, then all wagers on the money line will be refunded and all wagers on the spread will be graded accordingly.
Round Matchups
- Matchups for individual rounds are listed according to Round. E.g. R1 = Round 1, R2 = Round 2, etc.
- If both players have the same score, then all wagers on the money line will be refunded and all wagers on the spread will be graded accordingly.
- Both golfers must tee off in the round or the wager will be “No Action” or “Push/Cancel” and all money will be refunded.
- If one of the golfers withdraws, or is disqualified during the round, the opposing golfer wins the match-up.
- Subsequent disqualification, after the round score has been recorded by the official site, does not count for wagering purposes. For example, if one of the golfers is disqualified after the round has been completed and scored, the opposing golfer remains the winner of the match-up for wagering purposes.
- Las Vegas Rules apply for any rules not mentioned here.
Soccer kickoff dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a match is suspended or postponed, and not resumed within 24 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded.The exception being any wager on whether a team advances in a cup competition, or raises the cup, will have action regardless of a suspended or postponed match
If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both teams will be lost.
Wagers on the outcome of a match will be decided based on two halves of 45 minutes each, plus any time the referee adds for injuries and other stoppages. This does not include periods of extra time or penalty shootouts. Occasionally, tournaments, friendly matches, or other fixtures may have scheduled time frames that differ from the standard two 45-minute halves, as long as two halves of equal length are played (This includes shortened formats such as 2×30 or 2×40) and the duration of the game was agreed upon between both teams prior to the game, all bets will stand.
If a match is suspended before full time is reached, and not completed within a 24 hour period, wagers on the outcome of the match are considered void and all stakes shall be returned. Wagers on propositions that have not been decided shall also be voided and stakes returned. Wagers on propositions that have been decided (examples include, but are not limited to: first goal scorer, if a goal has been scored; first half wagering, if the first half is complete; first card, if a player has been sent off or booked) will be settled and paid.
For 1/4 and 3/4 handicap spread or total explanation, please refer to rule 6 Handicap Betting.
Handicap Betting:ASIAN HANDICAP EXPLANATIONCommon Asian HandicapAsian Handicap 0.0Asian Handicap 0.25Asian Handicap 0.5Asian Handicap 0.75Asian Handicap 1.0Asian Handicap 1.25Asian Handicap 1.5Asian Handicap 1.75Asian Handicap 2.0
Asian Handicap: It’s a split line where half the money goes on one line, and half on another line. For example Barcelona -1¼ -120 for $100 the total risk is $120 to win $100, but it splits in 2 lines: Barcelona -1 $60/$50 and Barcelona -1½ $60/$50, if Barcelona wins the game by 1 goal that means that Barcelona -1 $60/$50 pushes, and Barcelona -1½ $60/$50 is a loss, resulting in a total loss of -$60.
0:0 | 0.25 | 0.5 | 0.75 | 1.0 | 1.25 | 1.5 | 1.75 | 2.0
If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.
Team giving a 1/4 ball start (-0.25)
Win by any score – All bets on this selection are winners
Draw – Half the stakes are refunded on this selection. The other half of the stake is classed as a loser
Lose by any score – All bets on this selection are losers
Team receiving a 1/4 ball start (+0.25)
Win by any score – All bets on this selection are winners
Draw – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer
Lose by any score – All bets on this selection are losers
Team giving a 1/2 ball start (-0.5)
Win by any score – All bets on this selection are winners
Draw – All bets on this selection are losers
Lose by any score – All bets on this selection are losers
Team receiving a 1/2 ball start (+0.5)
Win by any score – All bets on this selection are winners
Draw – All bets on this selection are winners
Lose by any score – All bets on this selection are losers
Team giving a 3/4 ball start (-0.75)
Win by 2 or more – All bets on this selection are winners
Win by exactly 1 – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer
Draw or lose by any score – All bets on this selection are losers
Team receiving a 3/4 ball start (+0.75)
Draw or win by any score – All bets on this selection are winners
Lose by exactly 1 – Half the stake is refunded to the customer. The other half is classed as a loser
Lose by 2 or more – All bets on this selection are losers
Team giving a full ball start (-1.0)
Win by 2 or more – All bets on this selection are winners
Win by exactly 1 – All bets on this selection are void and refunded to the customer
Draw or lose – All bets on this selection are losers
Team receiving a full ball start (+1.0)
Win by any score or draw – All bets on this selection are winners
Lose by exactly 1 – All bets on this selection are void and refunded to the customer
Lose by 2 or more – All bets on this selection are losers
Team giving a 1 1/4 ball start (-1.25)
Win by 2 or more – All bets on this selection are winners
Win by exactly 1 – Half the stake is refunded to the customer. The other half is classed as a loser
Draw or lose by any score – All bets on this selection are losers
Team receiving a 1 1/4 ball start (+1.25)
Win by any score or draw – All bets on this selection are winners
Lose by exactly 1 – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer
Lose by 2 or more – All bets on this selection are losers
Team giving a 1 1/2 ball start (-1.5)
Win by 2 or more – All bets on this selection are winners
Win by exactly 1, draw or lose by any score – All bets on this selection are losers
Team receiving a 1 1/2 ball start (+1.5)
Lose by exactly 1, draw or win by any score – All bets on this selection are winners
Lose by 2 or more – All bets on this selection are losers
Team giving a 1 3/4 ball start (-1.75)
Win by 3 or more – All bets on this selection are winners
Win by exactly 2 – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer
Win by 1, draw or lose by any score – All bets on this selection are losers
Team receiving a 1 3/4 ball start (+1.75)
Lose by 1, draw or win by any score – All bets on this selection are winners
Lose by exactly 2 – Half the stake is refunded to the customer. The other half is classed as a loser
Lose by 3 or more – All bets on this selection are losers
Team giving a 2 ball start (-2.0)
Win by 3 or more – All bets on this selection are winners
Win by exactly 2 – All bets are void and refunded to the customer
Win by 1, draw or lose by any score – All bets on this selection are losers
Team receiving a 2 ball start (+2.0)
Lose by 1, draw or win by any score – All bets on this selection are winners
Lose by exactly 2 – All bets are void and refunded to the customer
Lose by 3 or more – All bets on this selection are losers
Overs/Unders: A match must reach full time for wagers on the total number of goals scored in the match to be valid.
Should there be a dispute over a proposition (examples include, but are not limited to: name of the first goalscorer; time of a goal) wagers will be settled and paid based on the reports of the sporting media.
Wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shall be void and stakes returned.
Wagers on the second half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the second half. Extra periods, golden goals, and shootouts are not included in second half wagering. Goals scored in the first half do not count toward the second half wager.Example: Suppose AC Milan lead Juventus 1-0 at half time and the odds on the second half are Juventus -0.5. The -0.5 applies to the second half of play only. Therefore Juventus bettors win if Juventus scores more goals in the second half than AC Milan scores in the second half. AC Milan bettors win if the teams score an equal number of goals in the second half, or if AC Milan scores more goals in the second half than Juventus scores in the second half.The match must reach full time for second half wagers to stand.
Bets on teams to qualify or to advance to the next round of a competition:Bets are paid out on the referee’s final whistle at the match’s natural conclusion, whether the match is decided in regular time, extra time, or in a penalty shootout. Extra time and penalty shootouts are always included for betting purposes. In a one-leg match all bets have action once the match kicks off. If the referee abandons a one-leg match (for reasons including, but not limited to: crowd disturbances, unplayability of the pitch, or one team not having enough players to continue) bets will be paid based on decisions of the relevant governing body. Bets will stand while the governing body considers the circumstances of the abandonment and determines what remedy is to be taken (including, but no limited to: forfeiture, resumption of play at a later time, or a replay). If a team is disqualified before the match kicks off, all bets are void. If the rules prescribe a replay for a drawn match, all bets stand for the replay. In a two-leg match, all bets have action once the second leg kicks off, provided that the first leg has not been ruled a forfeit. If the first leg is ruled a forfeit, all bets on teams ‘to qualify’ or ‘to advance’ are void. If the second leg is abandoned, all bets remain valid and will be paid based on decisions of the relevant governing body.
Wagers made on a team winning a specific cup or trophy will have action through Extra Time and Penalty Kicks. For example, a bet made on AC Milan to win the Champions League Trophy would have action through Extra Time and Penalty Kicks and would be graded on the result after those added sessions(if they were needed to be played).
For proposition bets concerning total number of goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.For example, a prop for total number of goals for 3 English Premiere matches on a Sunday, must have all 3 matches completed for action on that day. If one or more games is not played (or completed) on that Sunday, the wager has no action.
For proposition bets concerning home vs away goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.For example, a prop for home vs away goals for 3 English Premiere matches on a Sunday, must have all 3 matches completed for action on that day. If one or more games is not played (or completed) on that Sunday, the wager has no action.
For proposition bets concerning home vs away goals for a given League or competition on a given day, the team listed on top in a neutral field game (denoted by “(n)”) will be considered the home team.
Player Proposition: A proposition bet concerning if a player will score, or not score, in a specific match includes regulation time (plus injury time) only. Own goals do not count. For wagers to have action, the player must start the match. Bets on any player who does not start the match will be cancelled.
Yellow Card Propositions:
- For grading purposes, only yellow cards are included for Total Yellow Card Propositions. When a player receives a second yellow card (and as a result, a red card), the player will have been shown two yellow cards.
- If a player receives a straight red card, he will not necessarily have been shown a yellow card previously in the match. Therefore, a straight red card is not included in the grading of Total Yellow Card propositions.
- For example, a game with two yellow cards and a straight red card would be graded as two yellow cards; Or, a game with two players with one yellow card each and one player with a red card (as a result of two yellow cards for the same player) would be graded as four yellow cards.
- For betting purposes all yellow cards shown to any player count (this includes those playing or sitting on the bench). Any cards shown to “non-playing” staff do not count.
- Yellow cards during periods of extra time are not included. Only Yellow cards shown during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
- Corner Kick Proposition: For grading purposes, Corner Kicks which happen in periods of extra time are not included. Only Corner Kicks which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
- Offsides Proposition: For grading purposes, Offsides which happen in periods of extra time are not included. Only Offsides which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
- Exact Score and Both Teams to Score Propositions: For grading purposes, only goals in regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
- Head to Head Matchup Propositions: For grading purposes, wagers will be graded based on the completion of each of the competition’s stages (i.e. qualifying rounds, group stages, quarterfinals, etc.) and not based on who is eliminated first. In other words, if one team is eliminated in the semifinals based on a Tuesday match result and the other team is also eliminated in the semifinals based on a Wednesday match result, wagers would be graded no action.
- For proposition wagers on which team will score first, only goals in regulation time or any added injury time will count. If there are zero goals in regulation/injury time, then all wagers on this proposition will have no action and be refunded.
- For halftime/fulltime score propositions, only goals in regulation time or any added injury time will count. If match does not go full time, then all wagers on this proposition will be refunded.
- For correct score propositions, only goals in regulation time or any added injury time will count. If the score is 0-0 in Full Time, then no goals or exact score of 0-0 will be declared the winner.
- A Clean Sheet will be defined as a team not allowing a goal in regulation or added injury time only. Any goals allowed in Extra Time or Penalty shootouts will not affect this wager.
- For “will a team have a clean sheet and win” propositions, the team must have a clean sheet(as defined above) and be ahead at the end of regulation/injury time. If the team is not ahead at the end of regulation/injury time, then the related proposition will be graded NO.
- Any discipline (yellow card, red card, sending off) that occurs after the whistle that ends regulation time will not count toward related propositions for that match.
- At times (in the Champion’s League or other major competitions) we may offer the proposition “will both Team A and Team B win on a given day.” Wagers on this proposition will be graded based on Full Time (extra time, and shootouts are not included). If either team does not win in Full Time, then NO bets will be graded as winners and YES bets will lose.For action, both games must reach Full Time. If either game is suspended before full time is reached, and not completed the same day, wagers on the outcome of this proposition are considered void and all stakes shall be returned.
World Cup Entire Tournament Propositions
- Entire Tournament Propositions: For grading purposes, the following propositions which are related to the activity over the entire tournament (and not individual games) will include overtime, but not penalty shoot-outs:
- Total goals in the entire tournament by individuals,
- Total goals scored by each Country over the entire tournament,
- Will a hat trick be scored in any game of the tournament, and
- Top scorer over the entire tournament
- Players to be sent off over the entire tournament for Red and Yellow cards: Please note that unlike individual game rules, if player receives yellow or red card after final whistle of regulation, these cards will count toward proposition for entire tournament total. Red and Yellow cards received during overtime or during penalty shootouts also will count toward the entire tournament total.
- For all “who will score more goals” matchups, both players must play in the first game of their respective team for action.
- For all propositions concerning an individual player’s over/under goals for the entire tournament, that player must play in his team’s first game of the tournament for bets to have action.
General Rules
- Spreads and totals are based on GAMES, not on sets.
- We accept bets on all major tennis events using straight money lines.Example:Martina Hingis -140 or risk $140 to win $100Vanessa Williams +120 or risk $100 to win $120We provide all tennis wagers on the individual matches or sets. Matchups must be fully completed without player’s withdrawal, incapacity or disqualification for bets to stand. If a match is rescheduled due to scheduling, weather problems, bad light, etc. then all bets will have action and all wagers will stand. All tennis future bets are placed as “All In” unless otherwise stated. If a player withdraws before participating, then all bets on that player are settled as a loss.
Fixed Odds
- Like other similar types of contests, you may wager on a player to win a tournament at fixed odds.
- Tournament wagers are considered “All-In.” Refunds are not given if a player withdraws.
Types of Wagers
- Wagering on a fighter usually involves Moneyline (Win Price) types of odds.
- Proposition wagering is often available including total number of rounds, win by knock-out, win by decision, and even wager on the draw.
- The draw is available as a proposition. If you wager on a fighter, and the fight ends in a draw, the wager is “No Action” or “Push/Cancel” and all money is refunded.
Boxing Rules
- OVER/UNDER ROUNDS – When betting on the total rounds on a fight, the half round is determined by half of the total duration of the round plus one second for the over. I.E. if the total is 9½ rounds, and each round consists of 3 minutes, for the over to be a winner the fight has to go at least 9 complete rounds plus 1 minute and 31 seconds of the 10th round.
- The decision that is declared the night of the fight will be considered final and used when grading wagers. Wagers will not be re-graded if the decision is overturned at a later point in time.
- If a match is postponed and rescheduled to occur within 7 days of the original start time, all bets stand. If rescheduled for more than 7 days later, all single bets are void and wagers refunded while affected multiple bets will be recalculated excluding that leg. (Unless Otherwise Stated in the Event Disclaimer)
- Las Vegas Rules apply for any rules not mentioned here.
MMA Rules
- OVER/UNDER ROUNDS – When betting on the total rounds on a fight, the half round is determined by half of the total duration of the round plus one second for the over. I.E. if the total is 1½ rounds, and each round consists of 5 minutes, for the over to be a winner the fight has to go at least 1 complete round plus 2 minutes and 31 seconds of the 2nd round.
- In case of a draw, tie-breaker rules will not count for wagering purposes, thus wagers on said event will be graded as a push.
General Motor Racing Rules – Applies to all series:
- Results will be graded at the end of the race as posted on the official site for that series e.g. Nascar.com, f1.com, indyracingleague.com etc. If there was an error on the site in the posting of the results, then the results will be regraded. If changes are subsequently made due to appeals or decisions of the governing body unrelated to the original finishing order (i.e. penalties for rules infractions, dangerous driving, etc.) the original results will still be deemed as the official results for grading purposes. Appeals and administrative penalties are not applicable for betting purposes.All Odds to win propositions are action unless a disclaimer is made on the site stating the exception.For win bets and pole bets to count at least 1/2 of the scheduled drivers must start in the race or in the qualifying session for pole bets. Similarly for multiple position bets such as top 3, top 8 etc. at least 2/3 of the scheduled drivers must start in the race. If fewer than 2/3 of the scheduled drivers start all bets will be graded as a push/cancel.Wagering on the “Field” includes any driver that odds have not been assigned to.If a postponed race takes place within 72 hours of the scheduled start time all bets have action.
Match-Up betting: Applies to all series.
- When wagering on a match-up, both drivers involved must start the race otherwise the wager is “No Action” or “Push/Cancel” and money is refunded. The start of the race is signified by the lap where the cars have completed the warm up laps and the race begins to countdown. In NO instance will warm up laps be counted for betting purposes. In a case where the starting driver is replaced during the race with another driver from the same team, the position the new driver finishes in will be awarded to the original driver. This holds for wagering on win odds and/or match-ups.In head to head betting if 2 drivers retire from the race on the first lap then all bets on those drivers will be graded as a push/cancel. Subsequent to the first lap, the final results posted on the official body’s website will be used for grading purposes.
Qualifying Matchups – all series:
- Qualifying match-ups are graded based on qualifying times (not the starting line-up).
- Qualifying match-ups are deemed action as soon as the driver starts the qualifying lap and the timer begins.
- If a driver has started the qualifying lap, but does not post a time because of mechanical failure, accident, etc. the wager will still be graded as action.
- If the driver fails to start the qualification for any reason (i.e. does not begin the timed qualifying session), then the wager will be graded as no action, and money refunded.
- If a driver starts a qualifying session, but fails to post a time, then the driver will be deemed to have no time, which is the slowest time possible. If two drivers are matched up against each other, and neither posts a time, the matchup will be graded as a push/cancel.
- In the case where two drivers post the exact same time to the thousandth of a second, then the matchup will be graded as a push/cancel. The starting position where the governing body places them in this instance is not relevant for betting purposes.
- For NASCAR only, qualifying matchups are closed at the start of first practice unless a disclaimer is made on the site otherwise. This may occur when practice is the day before qualifying. If a disclaimer is not made, any qualifying bets made after the first practice session has begun will be graded as no action, and the bets will be refunded.
- If a race or qualifier is postponed for any reason, all wagers will remain valid for 4 Days (96 Hours). If the postponement lasts more than 4 Days, all wagers will be canceled and the monies refunded.
Nascar Propositions
- All Nascar propositions will be graded if the race is run to at least half of the scheduled laps with the exception of “average speed for the race.” Average speed will only be paid out if the race is run to the full scheduled number of laps. If the race is halted prior to the scheduled number of laps, then the average speed contest will be graded as no action, and the bets will be refunded.
- In the event a race is shortened for any reason. All props will be cancelled on the race. If the race is more than 50 percent complete and nascar declares the race official The following will be graded – Odds to win, Exacta, Quinella, Driver Matchups, Driver finishing positions, Group odds, Top3 and Top 5 finish, Car winning props.
Formula 1 Propositions:
- All Formula 1 propositions are action unless a disclaimer is made on the site stating the exception.
- The settlement of the Markets for each match are based on the results provided by the organizing federation or league. All games must go the full 60 minutes for bets to stand, unless otherwise stated.
- Overtime is included for settlement purposes.
- In the event of a match not taking place, bets on this match will be void. In the event of a match starting but not being completed, all Markets will be void.
- Games must be played on date and location stated.
Rugby League and Rugby Union
- Unless otherwise stated, all Rugby wagers will be decided on regulation time only (80 minutes plus any time added on for stoppages).
- Spreads and Totals for Rugby are regular two-way lines.
- Should a game be abandoned or postponed for any reason and is not completed within 24 hours of the scheduled start time then all wagers will be considered void.
- In the event of a change of venue, bets will stand providing the change isn’t to the opponent’s ground. In this instance bets will be void.
- The home team is always listed on top.
- THREE way lines offering a DRAW option will be for regulation time only, no overtime will be included, and only one option will be declared as a winner and the other two will be graded as losers.
One Day Matches
- In the event of a tie, all bets will be void (all bets called off)
- If a full match is abandoned (due to weather or any other reason) all bets on the match are deemed void and are refunded. If a match is transferred to a reserve day, new bets will need to be placed.
- If a match is declared a “no result,” it is deemed abandoned, and all bets relating to the end result are void, and money refunded.
- If a match is shortened by the relevant recognized governing body (due to weather or any other reason) but not abandoned, all bets will stand including in running bets and the results will be those determined by the relevant recognized governing body under the competition rules. (Duckworth/Lewis method)
- In knockout competitions (i.e. ICC Knockout and World Cup) “bowl offs” to determine the result of an individual match will not count. Tie or abandoned rules will apply.
- In competitions where a bowl out, super over, one-over eliminator or coin toss determines a winner then wagers will be settled on the official result.
One Day Series Betting
- All scheduled matches must be played, otherwise all single bets are void and wagers refunded. Affected multiple bets will be recalculated excluding that leg.
- In a two team, best of series, the event of a tied series where both teams are declared joint winners, all bets will be refunded.
Test Matches
- At least one ball must be bowled for all bets on the relevant match to stand. (Unless the official result is an abandoned match, where all bets are deemed void, and bets refunded)
- In the event of a tie, all bets will be void and money refunded.
- In the event of a tie in two way betting (i.e. Australia to win and Australia not to win), all bets will be void and money refunded.
- All scheduled matches must be played, otherwise all single bets are void and money refunded.
Other Rules
- For batting (most runs) or bowling (most wickets) “head-to-head” betting, both batsmen must reach the crease or both bowlers must bowl one ball for bet to stand. Otherwise, all single bets are void and wagers refunded.
Fixed Odds
- Like other similar types of contests, you may wager on a player or a team to win a tournament at fixed odds.
- Tournament wagers are considered “All-In.” Refunds are not given if a player or team withdraws.
- The match must be fully completed without either player retiring or being disqualified for wagers to stand.
Match-ups
- Head to head match-ups are available between contestants or teams. It is based upon correctly selecting the player or team who officially wins the match.
- If a player withdraws from the match before it is finished, the bets will be refunded, regardless of when in the match the player resigns.
- Wagers placed on match-ups WILL have action even if the match is postponed and completed on a later date.
- Bet stand regardless of any change of venue.
- If the event or match starts, but it is not being completed for whatever reason, the player progressing to the next round (or declared as winner) will be considered the winner. If the match does not start at all, all bets are refunded.
- If the bet is played on “Odds to win the Championship” wagers on non-starting players will be graded as a loss.
General darts rules
- Match-up betting: The player progressing to the next round will be deemed the winner if one of the players has thrown a dart at the start of the first leg. If the first dart is not thrown, all bets will be voided.
- Sets betting: The full number of sets required to win the match must be completed. If for any reason the match is awarded to a contestant before the full number of sets are completed, all Sets wagers on the match will be voided.
Rules
- Wagering on WWE (World Wrestling Entertainment) events is only to be done with the understanding that all Management decisions are final for grading purposes. No other rules on the website apply to WWE wagers other than the rules listed below:
Wrestling Rules
- The decision that is declared the night of the fight will be considered final and used when grading wagers. Wagers will not be re-graded if the decision is overturned at a later point in time.
- If a match is postponed and rescheduled to occur within 7 days of the original start time, all bets stand. If rescheduled for more than 7 days later, all single bets are void and wagers refunded while affected multiple bets will be recalculated excluding that leg. (Unless Otherwise Stated in the Event Disclaimer)
- Las Vegas Rules apply for any rules not mentioned here.
- The start dates and times displayed on our website for E-Sports are an approximation for reference only and are not guaranteed to be correct. That means, wagers are graded based on the official starting time of the match, regardless of the time displayed on our website.If a match is actually suspended or postponed and not resumed within 12 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded.The exception being any wager on whether a team/player advances in a tournament or wins the tournament will have action regardless of a suspended or postponed match.
- If the name of a player or team is misspelled, all wagers will stand as long as it’s clear what game or match the wagers are on. If a player or team changes their name, lines offered using their previous name will have action as long as it’s clear what game or match the wagers are on.
- If in an official match a player plays with the wrong nickname or on a smurf-account, the result is still valid unless it is evident that it is not the player that was supposed to play that match.
- All wagers will be settled using the official result as declared by the relevant governing body of the competition concerned.
- If a draw option has not been made available, then extra time will count, if played.
- Handicap betting: A spread in E-Sports can be Rounds/Maps or other counting measures dependent on the game. The spread will only be referred to as the spread. (For example, in Counter Strike the spread will be rounds won, while in Starcraft 2 the spread would be maps).Handicapping is a way of making a sports contest more even and thus more interesting as a betting object. In E-Sports betting, this is done by awarding one of the teams/players, the underdog, some maps/rounds ahead
For example:
| Handicap | Odds | |
|---|---|---|
| Player A | -1.5 | 2.00 |
| Player B | +1.5 | 1.85 |
Total Betting: A total in E-sports can be Rounds/Maps or other counting measures dependent on the game. The total will only be referred to as the total.
Example for a best of three SC2 Match:
Over 2.5 1.93 Under 2.5 1.93 If either player wins 2-0 all bets on under 2.5 will win, while bets on the over will lose. If either player wins 2-1 all bets on the over win, while bets on the under lose.
If a map is not completed because of a player retirement or disqualification, all bets on the outcome will have action and will be validated based on the official declared winner. Counter-Strike maps are exceptions to this rule, for which all moneyline, spread and total bets are canceled if a team retires or is disqualified before all scheduled map rounds are played.
Should a player/team withdraw before a tournament begins, or retire during a tournament, bets on that player/team to win the tournament, or to advance in tournament, will be canceled and monies refunded.If the respective player/team withdraws before the tournament begins while being listed as “must start”, then wagers on whether a player/team advances in tournament or wins the tournament, will have no action and monies refunded – this applies to all players/teams participant in the tournament.
If the announced number of maps/rounds is changed or the match is offered with an incorrect map/round format, all bets on the handicap and total are cancelled. Bets on the moneyline (outcome of the match) have action.
If a player or team receives a walkover or win by admin decision on a map before the start of the map all wagers on the map will be cancelled.
AFL
- Payouts are based on the official declared result given by the governing bodies.
- In the event a match is abandoned or postponed, all bets are void and wagers refunded.
- In the case of a drawn match, all bets at the moneyline will be void, and money refunded. Bets made at the line will stand.
Athletics/Olympics
- Betting is on an “all-in” basis. (No refunds for non-starters)
- Payouts are based on the “podium positions.”
- If an event is postponed, and rescheduled to occur within 48 hours of the original start time, all bets will stand. If rescheduled for more than 48 hours later, all single bets will be void and wagers refunded, while affected multiple bets will be recalculated excluding that leg.
Movie Propositions
- Three day weekend refers to Friday/Saturday/Sunday.
- Four day weekend refers to Friday/Saturday/Sunday and Holiday Monday.
- All movies must be shown in at least one thousand (1,000) theatres (USA and Canada) for action. If the movie(s) are not shown in one thousand (1,000) theatres, then the contest will be graded as no action and all money will be refunded.
- The official results are those of Nielsen Entertainment, and are posted on Monday for a three day weekend, and Tuesday for a four day weekend at www.entdata.com.
Notes
- “All-In” Betting is a term that means once you place your bet it will stand regardless of whether your team or selection plays or not. This condition will generally apply to “win the competition” or “win the tournament” type events.
- All futures are regraded as “all-in” betting – no refunds are given in the case an individual or team withdraws from such event.
- Unless otherwise specified, events must take place within two weeks of the date specified for the event. If the event is postponed beyond that time for any reason, then the contest will be declared no action and all bets will be refunded.
- The official result as declared by the sports governing body is used to decide bets on sports not mentioned in this guide.
- Horses are identified by saddlecloth number, not by name.
- Clients are responsible for their selections of both horse and race numbers.
- All Exacta, Trifecta, Superfecta, Quinella, Win, Place and Show bets that include the scratched horse will be refunded. Only the portion of combos that include said horse will be refunded.
- Scratches involving multiple race wagers (pick 3s, 4s and 6s) are subject to the host tracks official rules. A horse scratching does not refund these ticket parts automatically. Winning tickets for multiple race wagers are refunded to your account based on the official result decreed by the host track where the race took place. It is customary for said runners to be included with the winning horse if, and only if, the race is won by the post time favorite. In the event that a horse is scratched in a multiple race wager, and it is not in the first leg, the track will give you the post time favorite or the consolation. The decision is left to the host track.
- If a horse is a late scratch and the host track pays out consolations, we will also pay the same consolations. If the host track deems a scratch as a full refund, we will also refund any parts of multiple horse combinations accordingly.
Daily Double Wagers
- If the runner selected in the first leg of the Daily Double is a scratch, tickets will be refunded automatically.
- Daily Double tickets are paid out based on the official result decreed by the host track where the race took place. For example, if a horse is scratched during the second leg of a daily double event and the host track pays a consolation, we will also pay the consolation. If the host track does not pay consolations for whatever reason, we will not pay consolations either.
- Please contact Customer Service for a refund in the event that an entry is not calculated correctly.
No matter how you like to bet, we offer your preferred wagering method! If you are not clear on how any one of these wager types work, please give us a call or send us an email.
We will be happy to help you.
Win/Place/Show | Daily Double |
Quinella* | Exacta | Trifecta |
Pick Three | Pick Four | Pick Five | Pick Six
In Blackjack, each player and the dealer (the computer) are dealt two cards to start. The objective of Blackjack is to accumulate cards that add up closer to 21 than that of the dealer’s cards, without going over 21. Cards are worth their face value with the exception of Kings, Queens, and Jacks which are each worth 10 and Aces which are worth either 1 or 11. If the value of your hand is closer to 21 than that of the dealer you win.
3 Card Poker is a fast and fun poker-style game that requires little strategy for a player to be successful. The low house edge of approximately 2.5% makes it an enticing addition to the casino. Beat the dealer by making the best poker hand possible with one draw of three cards.
Each player plays against the dealer and not against the other players. In Casino Stud Poker you place an ante, you receive a hand, and the Dealer receives a hand with four cards face down and one card face up.
You then decide whether or not you would like to bet if you think you can win or surrender if you feel that your hand is inadequate. If you bet and if the dealer’s hand qualifies (contains an Ace/King combination or better), your hand will be compared to the dealer’s.
If you win, your payoff will be determined by the quality of your hand. If you surrender, you will lose your ante to the dealer and the hand will end.
The game of Craps is an exciting game of chance, popular since the time of the Romans. The objective of Craps is to predict the outcome of a roll of the dice.
The game of Roulette is played by spinning a small ball on a round wheel with thirty-eight numbered slots. When the wheel stops, the ball comes to rest in one of these slots.
The object of Roulette is to correctly predict the slot in which the ball will land. By predicting the right number, you earn a payoff on your bet. The size of the payoff depends on how the bet was placed.
Two hands are dealt in Baccarat – The banker’s hand and the player’s hand. Prior to each deal, the player wagers on whether the Player’s hand or the Banker’s hand is closest to a total of 9.
The player also has the option to wager on a tie (i.e. both the banker’s and player’s hands total the same). 8 decks of 52 cards are used.
The objective of Pai-Gow Poker is for both of the player’s two hands (denoted the high and low hands) to rank higher than both of the banker’s two hands. The player receives seven cards and makes two traditional poker hands – one of five cards (the high hand), another of two (the low hand). The rankings of the two hands are based upon a basic poker ranking. Thus, the highest two card hand is two aces and the highest five card hand is five aces (four aces + the joker).
Poker is for both of the player’s two hands (denoted the high and low hands) to rank higher than both of the banker’s two hands. The player receives seven cards and makes two traditional poker hands – one of five cards (the high hand), another of two (the low hand).
Each player plays only with the dealer and not against other players. The objective is to obtain the highest poker hand (containing at least a pair of tens) while keeping the maximum bet on the table.
A player begins each hand by placing an ante on the table which consists of three identical bets with an option of making an additional bet in order to qualify for a bonus. Six cards are dealt in total.
The first three cards are dealt to the player (face up) and the next three cards are placed in front of the dealer (face down). At this time, the player may choose to withdraw the first bet (Pull Bet) or keep it on the table (Let It Ride). The dealer then discards the fourth card and turns over the fifth card and the player must decide whether to Let It Ride or to pull the second bet after which the dealer finally turns over the sixth card and the hand is scored.
The player wins if the player’s hand qualifies with at least a pair of tens; the payoff is determined by the quality of the hand. Players can win a bonus on top of their payouts if they place the additional bet by drawing one of the following hands: Royal Flush, Straight Flush, Four of a Kind, Full House, Flush, Straight, or Three of a Kind.
The skill of the player is required to find the appropriate strategy for the 51,979,200 possible variations of this game.
The objective of Video Poker is to receive the highest ranked five card poker hand possible.
Jacks or Better indicates that a pair pays off only if the cards in the pair are Jacks, Queens, Kings, or Aces. A lower pair does not pay off.
“Deuces Wild” any 2 is considered as wild. If there is a wild card (cards) in the deck, then a hand with four cards of the same rank plus any deuce card is considered as a winning combination, “Five of a kind”.
Another difference in pay tables for the games with wild cards is that “natural” Royal Flush (that is, Royal Flush without any wild cards) is paid higher than Wild Royal Flush.
The objective of the game is to get any of the winning combinations of poker hands.
Video Poker is a game of draw poker, in which the player is dealt 5 cards face up. The player then decides which cards to keep or “hold” and which cards to discard.
- We do not charge fees on Bitcoin and Cryptocurrency Deposits, making it the perfect way to get your money in.
- Our payment processor takes Bitcoin (BTC), Litecoin (LTC), Ethereum (ETH), Ripple (XRP), Stellar (XLM), USD Coin (USDC), Bitcoin Cash (BCH), and Tether (USDT). Make sure you are sending the correct Cryptocurrency, and always verify the address you are sending to is the one provided by the cashier. We will not be held responsible for lost funds. Please allow for an inquiry regarding payments and deposits 48-72 hours.
- Bitcoin and Cryptocurrency technology makes this digital currency secure, reliable, and virtually untraceable.
- No banks, government agencies or third parties involved. You control your own funds.
- Company or corporate credit or charge cards cannot be used for deposits.
- The name on a credit card MUST match the name on the account for a credit card deposit to be accepted.
- If your credit card company applies any additional fees on your bill, you will be responsible to cover them.
- Be aware your bank may call you, as some charges may show as coming from countries outside of the USA. If questioned, tell your bank this is for a personal online purchase.
- Please contact our C.S. department if your card does not go through or in case you need to verify any of your CC charges or if there are any issues of any kind.
- If there are any issues collecting deposited funds in any way it will result in the forfeiture of any/all winnings, bonuses, or remaining positive balance in the account.
- We will cover standard wiring fees for deposits over $300, any overcharge resulting from the use of your Credit or Debit Card will not be covered.
- We will not be held responsible for any money loss involved with you using fake sender’s names.
- Receiver’s names are valid for 48 hours only.
- Please make sure to include ALL names spelled correctly. To ensure which names are the first, middle and last names, please contact Customer Service. There maybe be two last names.
- The sender’s name used to generate the receiver’s name must match the sender name used to send the transaction. If they don’t, the transaction will be rejected.
IMPORTANT: The dollar amount sent CANNOT be different than the amount placed at requesting a receiver’s name. If you request information for $300, you must send $300.
Payouts may be requested at any time online via the secure cashier.
- Payouts requests are processed Monday through Friday, between 9:00 a.m. ET to 4:00 p.m. ET, excluding holidays.
- No third-party payouts are allowed.
- Your payout will be processed using the same method used for deposit if the option is available; however, GoTo reserves the right to use alternative methods for payouts, if necessary, regardless of the deposit method used to fund the account.
- If making credit card deposits, please note credit card documentation will be requested. This documentation is:
- A copy of a government-issued photo ID – preferably a passport issued by your home country or drivers license(front and back).
- We also require a picture of you standing next to the above-mentioned ID.
- Copies of the front and back of any credit card used to deposit on your account, if any have been used.
- A utility bill or bank statement dated within the last 3 months confirming your address (same as the address we have on file for you).All pictures must be clear and in focus with minimal background.
Additional documentation may be required at management discretion.
Please note that players depositing via credit card, debit card or prepaid card are required to wait a minimum of 14 business days from their last deposit prior to requesting a withdrawal.
- Bank Wire instructions must be provided in the cashier every time you request a payout through this method.
- Max payout per day depends on the specific payout method being used. Minimum and maximum payouts are subject to change without notice.
- Free plays must be used prior to requesting a payout otherwise they will be cancelled.
- Payouts will be sent to the address on file only. If a player wishes to change their address on file, they must send a utility bill under their name with the new address. If the bills are under a third party’s name, they must send a letter of authorization stating that they live in that address, signed by themself, with a copy of the picture ID of the owner of that address. Please send documents via email, using the email address you have registered
- Checks cannot be sent to P.O. Box addresses.
When do you process payouts?
Payout requests are processed Monday through Friday, between 9:00 a.m. ET to 4:00 p.m. ET, excluding holidays. Please allow time for account review, rollover check and supervisor approval.
How Can I get Paid?
GoTo offers several convenient methods to receive your winnings. We pay out with Crypto (BTC, ETH, LTC, XRP, XLM, DASH), Person to Person, Check, Bank Wire and E-check.
What are the payout fees?
Once every 30 days, your account will be exempt from all payout fees for all methods of payouts. For multiple payouts within that period, each method of payout does have fees involved.
What if I don’t want a bonus?
Deposit bonuses are optional and must be requested by the player when making a deposit. Please enter the “promocode” for the bonus you want to use when you are making your deposit. Bonuses are not retroactive, to receive a bonus simply make a deposit and request a bonus at that time. All Bonuses are subject to conditions.
How do I deposit with a method that is not in the online cashier?
If you would like to utilize any of the deposit options that are not available in our online cashier, please contact customer service via chat or email in order for us to assist you.
How secure is my account?
Each account has a personalized individual payout password that you create. Payouts cannot be processed without this password.
What if I forget my payout password?
If you have forgotten your payout password, contact customer service so we can reset it. We do not have access but are able to reset it for you.

